Frequency Range | Effected Area | Results Of Excessive Boost |
---|---|---|
16hz - 60hz | Sense of power, music is felt more than heard | Makes music sound muddy |
60hz - 250hz | Fundamentals of the rhythm section. Equalizing can change the musical balance making it fat or thin | Makes music sound Boomy |
250hz - 2000hz | Low order harmonics of most musical instruments horn-like. Listening fatigue may result. | Telephone-like quality to music.,br> 500 to 1kHz will be horn-like 1kHz - 2kHz will sound tinny |
2kHz - 4kHz | Speech recognition | 3kHz - Listening fatigue Will add a lisping quality to voices M", "V", & "B" will become vague |
4kHz - 6kHz | Effects clarity and definition of voices and instruments. The music will seem closer to the listener | Sibilance on vocals (harshness) Addong boost at 5kHz will make the music seem louder. |
6kHz - 16kHz | Brilliance and clarity of sounds. | Sibilance and/or harshness on voices. |
Key Frequencies: | |
---|---|
Voices | Fullness at 120Hz; Boominess at 200 - 240Hz; Presence at 5kHz; Sibilance at 7.5kHz; Air at 12 - 15kHz. |
Harmonica | Sounds "Fat" at 240Hz; will add "Bite" at 3 - 5kHz. |
Conga | Resonant ring at 200 - 240kHz; Presence and "Slap" at 5kHz. |
Bass Guitar | Attack or pluck is increased at 700 or 1kHz; Bottom will be added at 60 or 80Hz. String noise at 2.5kHz. |
Bass Drum | "Slap" at 2.5kHz; Bottom at 60 or 80Hz. |
Snare Drum | Fatness at 240Hz; Crispness at 1 - 2.5kHz; Bottom at 60 - 80Hz. |
Hi-Hat and Cymbals | "Shimmer" at 7.5 - 10kHz; "Klang" or Gong sound at approx. 200Hz. |
Toms | Attack at 5kHz; Fullness at 240Hz. |
Floor Toms | Attack at 5kHz; Fullness at 80 or 120Hz. |
Electric Guitar | Body at 240Hz; Clarity at 2.5kHz. |
Acoustic Guitar | Body at 240Hz; Clarity at 2.5kHz; Bottom at 80 or 120Hz. |
Piano | Body at 80 - 120Hz; Presence at 2.5 - 5kHz; Crispness at 10kHz; Honky-Tonk sound at 2.5kHz as bandwidth is narrowed. Resonance at 40 - 60Hz. |
Horns | Fullness at 120 - 240Hz; Shrill at 7.5 or 5kHz. |